Double Evolution Pill
Spell Normal

Double Evolution Pill

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Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Double Evolution Pill" per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 8, 2026
59± 6/ 100
Power Score
Intrinsic 58
Deck 60

Double Evolution Pill — Power Evaluation

Final Score: 59 ± 6 · Confidence: Medium

  • Intrinsic: 58 · Deck: 60 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Extender

Why it scores here

Double Evolution Pill reliably converts a Dinosaur in hand or GY, plus one more card, into a Level 7+ Dinosaur Special Summoned from hand or Deck, ignoring its summoning conditions. It is in all 400 sampled decks and in all 4 recorded boards, which supports a live, practical starter role. It scores below 60 because it is a Dinosaur-only, once-per-turn Spell that spends two cards for one summon, has no interaction of its own, and cannot serve as material. The high ATK of the boss it reaches earns no points.

Axis scores

Axis Score Evidence
Accessibility 72 Present in 400 of 400 decks at 1.3 average copies and across 45 archetype IDs, but the route depends on a Dinosaur already in hand or GY (inferred from text; no searched-for role data) (observed).
Combo & Conversion 80 Average power index 81.8 across 4 boards, with examples reaching a 3-end-monster, 2-boss board from one starter (observed); the summon target is a Level 7+ Dinosaur (verified text).
Resource Economy 45 Costs two cards (one Dinosaur, one non-Dinosaur, from hand and/or GY) for one summon, a net -1 on its own; the +3 board advantage in examples is shared with other pieces (verified text, inferred from examples).
Effect & Interaction 10 No negate, removal or hand-trap effect on the card itself (verified text).
Material Utility 5 A Spell card, so it can never be material and provides no body value (verified text).
Resilience & Flexibility 40 Once per turn and a Spell that can be answered by a single negate; 2 copies appear in 121 of 400 decks, giving some redundancy (verified text, observed).
Deck-Building Efficiency 60 One or two copies, a Dinosaur-only restriction, and no garnet-like cost beyond needing a Dinosaur in hand or GY; average 1.3 copies (verified text, observed).

Calculation

Weight profile: Primary role Starter / Combo enabler only; no secondary blend applied because the secondary Extender is weaker than the primary and the combo data shows no role tags.. Intrinsic ≈ 58, Deck ≈ 60, Meta = provisional. Modifiers: Dinosaur-only self-restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck (decks and combos present; meta unknown)

Strengths

  • Summons a Level 7+ Dinosaur from hand or Deck, ignoring summoning conditions
  • Present in every sampled deck, with 98.5% co-occurrence with Ultimate Conductor Tyranno
  • Low copy cost: 1.3 copies on average

Weaknesses

  • Requires a Dinosaur and one other card in hand or GY, so it is dead without Dinosaur resources
  • Once per turn, and it does nothing for the rest of the board
  • Cannot be material and has no interaction of its own

Counters / choke points

  • Single negate on the Spell during activation
  • Hand traps or disruption that removes the Dinosaur resource before the activation

Best use

Starter / Combo enabler that turns a Dinosaur in hand or GY into a Level 7+ boss summon. Decks: Dinos, Jurrac, Evol, Transcendosaurus, GMX. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: banish 1 Dinosaur and 1 non-Dinosaur from hand and/or GY, then Special Summon a Level 7+ Dinosaur from hand or Deck ignoring summoning conditions; once per turn; Present in 400 of 400 decks; 1.3 average copies
  • Observed: Appears in 4 of 4 recorded combos, average power index 81.8; Co-occurs with Ultimate Conductor Tyranno in 98.5% of decks; Two copies in 121 of 400 decks
  • Inferred: Needs a Dinosaur in hand or GY to function; Starter role inferred from the summon effect; no role tags recorded in the combo examples
  • Data gaps: No banlist token: assumed 3 copies (unlimited) Combo combo role is empty in all examples, so starter/payoff roles are inferred from text, not confirmed by combo data Only 4 recorded combos, so combo evidence is thin No searched-for role data, so accessibility beyond the opening hand is not measured











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